![]() We want to ensure that even on a server that provides the incredible convenience of the companions, people still have fun playing together. If you clear dungeons with other people you can earn rewards such as 26-slot-bags, 36-slot-bags, auto-loot pets, portable mailbox, portable auctioneer, portable banker, portable repair-bot, any of the xp shirts and much more. ![]() When you play with other real people you gain bonuses to xp, loot, reputation and money.Įven though on our server you can beat the game solo with companions, we want to reward players for getting together so people can get to know each other and form communities. Heroic dungeons grant up to 100% bonus xp and loot. Legacy is a system where the more you progress your account, the bigger the bonuses you gain, with each additional level 60 character granting you more xp, reputation, crafting bonuses and much more.ĭungeon Difficulty. You can turn off the extra bonuses by speaking to a Spirit Healer. ![]() In exchange for some materials and gold you can obtain these and they are tradable so you can give them to your alts. In the game you have quests for shirts that increase your XP, including crafting XP and reputation. We have introduced several different ways you can level up faster, in a way that it is earned but also optional, so you can tailor your playstyle to your own liking. Over the years there have been countless requests for more XP, quite easily the number one most requested quality of life by players. During leveling spirit is bountiful and can be obtained from gear, buffs, enchants and consumables, ensuring that every class has options and can easily obtain the 100 points necessary to max out this bonus. This bonus goes as high as 100% and you gain 1% per 1 point of bonus spirit (not base spirit). In addition to the out of combat regeneration, spirit would now give you bonus experience from defeating monsters, spirit form (when dead) movement speed increase, and resurection sickness reduction. You can set up different loot thresholds to decide what your pets pick up.Īfter debating in our community on how to make spirit a more desirable stat, we've come up with the following. Vanilla is renowned for having a bothersome looting system where you have to manually loot every item of every mob you kill, but the auto-loot pets will take care of that for you. These pets will automatically loot mobs for your group. ![]() For example, if you enchant your weapon with Crusader then your healer companion would enchant his with +healing, and your mage companion would enchant his with +spell power.Īny mini pet in the game can be upgraded into an auto-loot pet and more than 30 new mini pets were added to the game, each thematic to a dungeon, raid or event. Similarly to how the consumables sharing works, they will use what's appropriate for their class/role/spec. When you hire companions, they will check your enchants and act accordingly. When you enchant an equipped piece of gear, your companions will enchant theirs as well. We've also allowed Scrolls to be their own buffing category and stack with the rest of the buffs in the game, so now when you're playing the game any consumables that you use will have a major impact on the strength of your group. For example, if you use an Elixir of the Mongoose, then your Rogue companion would use one as well, but your Priest companion would use a Mageblood Potion. ![]() When you use a consumable, all the companions in your group will use a similarly strong yet appropriate for them consumable as well. They calculate internally the stat weights of an item, and they know what their class/role/spec are, so they make appropriate decisions on what's an upgrade for them. When you obtain gear by looting, purchasing from a vendor or crafting, the companions will compare that gear with what they have and decide to equip a copy of it. They also react to various situations such as cheering you on for leveling up, encouraging you when you fall in battle, commenting on the lore behind various items they use as upgrades, or commenting about the bosses they charge to fight in battle. The companions are aware of who they are and who is speaking to them and their surroundings, and they will give appropriate lore friendly responses to your imputs. Hello, I'm bringing you an update on what we've been working on since my last post. ![]()
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